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Matt Carr

Matt Carr's Blog

Member since Apr 2006

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Volumetric Objects in Unity

Volumetric Objects in Unity

For something a little different than just posting hours of video of me making an unnamed game, I thought it would be good to write something and...

· 19.5k
Every Semicolon: Parts 13 to 18

Every Semicolon: Parts 13 to 18

[color=#111111][font=Helvetica, Arial, sans-serif][background=rgb(254, 254, 254)]It's been a while since I've done a post here in the journal. I...

· 2.5k
Every Semicolon: Parts 11 and 12

Every Semicolon: Parts 11 and 12

I've done another couple of episodes focusing first on getting the first iteration of the Dwarf model into the game and then creating a component...

· 2.6k
Every Semicolon: Parts 9 and 10

Every Semicolon: Parts 9 and 10

Keen to get some of the new artwork in and working, I've done another couple of episodes of Every Semicolon. One of these days we're going to need to...

· 2.3k
Every Semicolon: Part 6, 7 and 8

Every Semicolon: Part 6, 7 and 8

I decided to hold off on posting about episodes 6 and 7 (which have been online for around a month) until I'd done episode 8 and was ready to...

· 1.9k
Every Semicolon: Part 5

Every Semicolon: Part 5

Part 5 is now online. I wanted to spend a bit of time on something other than the core gameplay mechanics so in this relatively short (1 hour) video...

· 2.5k
Every Semicolon: Parts 3 & 4

Every Semicolon: Parts 3 & 4

Parts 3 & 4 are now online. I've created a playlist that I'll update as new videos are added.Part 3:[media][/media](I Recommend watching in...

· 1.9k
Unity Asset Store

Unity Asset Store

As an indie game developer it is hard to find the ideal marketplace for your current needs. Depending on your circumstances, the time and budget you...

· 3.5k · 4
The Bridge

The Bridge

Stopped working on my engine because of time constraints (next point)Worked at The Creative Assembly for a year on Xbox 360/PS3/PC game Stormrise and...

· 1.9k · 2
diarB dna kroW enignE

diarB dna kroW enignE

This entry: Entity Component System for my engine, Braid and stolen ideas (!!! :) ).But first, I've got my first (well... second, but first that I'll...

· 2.1k
Slow development

Slow development

I'll be talking in this entry about my engine progress, changing game plans, some thoughts on potential XNA development and thoughts on making a game...

· 1.5k · 2
Engine work

Engine work

Since my last entry my focus has been on my engine more than any RTS gameplay aspects. I did get level editing/painting stuff working and generating...

· 1.4k · 1
Some info on my new game project

Some info on my new game project

WARNING: NO PICTURE IN THIS ENTRY :OI thought I'd provide a bit of information on the game I'm currently starting because I'll be updating the...

· 1.5k · 1
6 Months Later...

6 Months Later...

I guess it's kind of fitting that I stopped updating my "Tool of Procrastination" after finishing my game ("Outworlder"). I never intended to stop so...

· 1.4k · 2
Play Testing

Play Testing

So here's the promised entry about my experiences thus far with play testing.To summarise my following thoughts on play testing: Do it. Do a lot.One...

· 1.5k
So tired

So tired

I never intended to have such a long gap between journal updates, but things just got really hectic for a while and the journal suffered because of...

· 1.4k · 2
Big Week

Big Week

So coming off the week where I possibly did the least amount of work of any week yet in development of Outworlder, I'm now at the end of my busiest...

· 1.4k · 2
Design Things

Design Things

One thing that comes to mind that I've perhaps learned from making Outworlder is that you should make the player learn as few things as possible and...

· 1.5k · 3