Probably Archery: A Brief 7DFPS Post-Mortem
This year's 7DFPS game jam is the first game jam South East Games (my cousin Shane and I) has taken part in, but I'm pretty sure it won't be the...
Member since Apr 2006
This year's 7DFPS game jam is the first game jam South East Games (my cousin Shane and I) has taken part in, but I'm pretty sure it won't be the...
For something a little different than just posting hours of video of me making an unnamed game, I thought it would be good to write something and...
[color=#111111][font=Helvetica, Arial, sans-serif][background=rgb(254, 254, 254)]It's been a while since I've done a post here in the journal. I...
I've done another couple of episodes focusing first on getting the first iteration of the Dwarf model into the game and then creating a component...
Keen to get some of the new artwork in and working, I've done another couple of episodes of Every Semicolon. One of these days we're going to need to...
I decided to hold off on posting about episodes 6 and 7 (which have been online for around a month) until I'd done episode 8 and was ready to...
Part 5 is now online. I wanted to spend a bit of time on something other than the core gameplay mechanics so in this relatively short (1 hour) video...
Parts 3 & 4 are now online. I've created a playlist that I'll update as new videos are added.Part 3:[media][/media](I Recommend watching in...
Before starting our new game project I had a thought: that I could record the entire process from start to finish and put it online as both a...
As an indie game developer it is hard to find the ideal marketplace for your current needs. Depending on your circumstances, the time and budget you...
Stopped working on my engine because of time constraints (next point)Worked at The Creative Assembly for a year on Xbox 360/PS3/PC game Stormrise and...
This entry: Entity Component System for my engine, Braid and stolen ideas (!!! :) ).But first, I've got my first (well... second, but first that I'll...
I'll be talking in this entry about my engine progress, changing game plans, some thoughts on potential XNA development and thoughts on making a game...
Since my last entry my focus has been on my engine more than any RTS gameplay aspects. I did get level editing/painting stuff working and generating...
WARNING: NO PICTURE IN THIS ENTRY :OI thought I'd provide a bit of information on the game I'm currently starting because I'll be updating the...
I guess it's kind of fitting that I stopped updating my "Tool of Procrastination" after finishing my game ("Outworlder"). I never intended to stop so...
So here's the promised entry about my experiences thus far with play testing.To summarise my following thoughts on play testing: Do it. Do a lot.One...
I never intended to have such a long gap between journal updates, but things just got really hectic for a while and the journal suffered because of...
So coming off the week where I possibly did the least amount of work of any week yet in development of Outworlder, I'm now at the end of my busiest...
One thing that comes to mind that I've perhaps learned from making Outworlder is that you should make the player learn as few things as possible and...
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